


Hiding the crosshairs/axis of empties/dummy nodes
Blender rigging tutorial with free model how to#
How to change the silvery base texture of a NWN1 creature to show transparency (instead of silver) How to export the skinmeshed model with the help of Neverblender Adjust the position of the dummies for adding weapons and such
Blender rigging tutorial with free model manual#
How to do a manual rig of the mesh to the Armature Creating the Armature (= the Blender skeleton) with the help of Neverblender Preparing / adjusting the NWN1-model (which will be used as a skeleton) and the mesh to be rigged Setting up the scene to have an all-over lighting This is due to the fact, that I wanted to write it also for Blender newbies and thus I used many screenshots and a lot of explanations! But don't let you be frightened away by the number of pages (58 ATM)! It doesn't take too many steps to get a basic weighting and once you wormed yourself through this, a basic (automatic) rig should be managable in a much shorter time period!Ī BIG THANK YOU goes out to Symmetric, who not only improved his Neverblender tool while I was trying to do a NWN1-rig, but also supplied me with tons of information and findings on how to accomplish certain things in Blender, which I knew how to do in Gmax, but not in Blender. But I hope, that it’s understandable enough. English is not my native language, so you might stumble upon weird sentences, grammatical or spelling mistakes. The plan to create a tutorial was announced some weeks ago and I finally managed to finish it. Though it does show the way for NWN1, the general rigging part is, of course, usable for any system, e.g. This is a step by step tutorial on how to rig a model (= a "skinmeshed" model) for NWN1 in Blender (2.79) using Neverblender.
